Grapple Gravity
Grapple Gravity » Devlog
NEW Update for Grapple Gravity
New Features
- The player isn’t bouncy anymore, so It’s easier to time your jumps.
- Size of some trampolines have been increased so It’s easier to land on.
- Some finish textures have been fixed.
- Game doesn’t close anymore after level 9, you now have only have the options to ‘retry’ and ‘quit’.
- You no longer slowly fall off a slope when you stand still.
Note
If you are already familiar with this game, you might know that it has been made within 3 days. So it defenitely needed some bug fixes! Also if you want to check out the video, It’s linked below here…
Download
Feel free to download this game, It’s completely free to play! And making a yt video about it is always welcome :)
Files
Grapple Gravity (Windows 64bit).exe 33 MB
Aug 14, 2021
Grapple Gravity (Windows 32bit).exe 31 MB
Aug 14, 2021
Grapple Gravity (Mac).zip 43 MB
Aug 14, 2021
Grapple Gravity (Linux).zip 62 MB
Aug 14, 2021
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Grapple Gravity
First-Person grappling parkour speedrunning game
Status | Released |
Author | Polycat Games |
Genre | Platformer, Action |
Tags | 3D, 3D Platformer, Arcade, First-Person, grapple, grappling-gun, Parkour, Singleplayer |
Comments
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if it was made in 3 days, imagine what u can do in a few month? add more objects, different objectives, simple enemies, some story, and it can be a small but solid indie game on steam (with more easy lvls ofcourse). I can help with gamedesign and story if u wish.
Some ideas:
- instead of simple pistol, to make a unique gun - GUM GUN. Just change rope color and add suitable sfx so game will be more recognizable among other grappling games :)
- new mech: add simple enemies or breakable glass\walls + shoot gum bullets on RMB ("Cyber Hook" inspired). So gameplay be a bit more diverse, not just one mech for a whole game.
(Maybe those bullets could even make a gummy bounce bubble-pads on collision with terrain\lava, so it gives a opportunity for puzzles.)
Wow thank you so much for these amazing (and original) ideas, I really appreciate your comment! I’ll think about adding these features in a future update :)